1/6/2024 0 Comments Iron danger game release date![]() The Druid wants you to find the McGuffins because her totally not evil god told you to, The fighter wants you you follow orders from the totally not evil immortal king, and the Ranger wants you to do whatever you want as long as you don't mind that he does some totally justified and not evil stuff along the way. I like the idea that each of the companions pulls the main character their own way. Find all the McGuffins and everybody is lying to you. That's not a bad thing, but this story feels very trope heavy. The Main characters are a Sorcerer, a Fighter, a Druid, and a Ranger. Most of the time you will only have the time to use a single item per combat anyway. Putting aside the question of how someone is caring three barrels of oil in their pockets, I think in a game like this items should be very powerful and you can carry one at a time. There is also a plethora of healing items. Perhaps a three strikes your out kind of thing, where every time your hit you lose a bar of life and damage persists through the entire mission, so that you have to weigh pulling off an awesome move that costs you a hit or backing up and trying something else. Why is there HP? It feels that, like Prince of Persia, hits should be deadlier. Possibilities are endless and a wrong choice can lead to certain demise. Will you step left hit the enemy, back step and shoot an arrow or fall back and knock over a dead tree to fall on the bad guys head. It turns every enemy encounter into a neat puzzle game. Get hit, roll back time, make a mistake, roll back time. My characters came out of almost every battle without a scratch, because YOU CONTROL TIME. Like the healing ability, which sounds useful until you realize YOU CONTROL TIME. Like an RPG your characters get better over time and gain new abilities, some of which are useful and others are profoundly useless. There are very good things and things that need work. ![]() This game is Price of Persia: Sands of time mixed with an isometric RPG.
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